3ds Max 2018必备训练 Lynda – 3ds Max 2018 Essential Training
Lynda - 3ds Max 2018必备训练
Lynda - 3ds Max 2018必备训练
尺寸:2.31 GB | 持续时间:10小时11分钟| 视频:AVC(.mp4)1280×720 15&30fps | 音频:AAC 48KHz 2ch
类型:电子学习| 等级:初学者| 英语语言
3ds Max以其建模和渲染工具而闻名。这些优势在建筑,制造,游戏开发,工业设计和动态图形中发挥作用。从雕刻和纹理到照明和渲染,有许多功能和技术可供掌握。本课程从头开始介绍3ds Max,概述整个软件包以及3D艺术家创建专业模型和动画所需的基本技能。了解如何绕过3ds Max界面并对其进行自定义以适合您的生产流程。了解如何使用样条曲线,NURBS,多边形,细分曲面以及Paint Deform等工具对不同对象进行建模。然后,了解如何构建层次结构,向场景添加摄像机和灯光,以及使用关键帧设置动画。作者Aaron F.
主题包括::
*自定义和配置界面
*选择,复制和编辑对象
*使用修改器堆栈中的子对象
*执行多边形和细分曲面建模
*自由形式建模和雕刻
*使用样条曲线和NURBS建模
*链接对象层次结构
*使用相机构图镜头
*创建和编辑关键帧
*控制灯光和阴影
*构建材质
*映射纹理
*渲染序列
Lynda – 3ds Max 2018 Essential Training
Size: 2.31 GB | Duration: 10h 11m | Video: AVC (.mp4) 1280×720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including use of the Autodesk Raytracer (ART) renderer.
Topics include::
* Customizing and configuring the interface
* Selecting, duplicating, and editing objects
* Working with sub-objects in the modifier stack
* Performing polygonal and subdivision surface modeling
* Freeform modeling and sculpting
* Modeling with splines and NURBS
* Linking objects in hierarchies
* Framing shots with cameras
* Creating and editing keyframes
* Controlling lights and shadows
* Building materials
* Mapping textures
* Rendering sequences