Lynda – Mental Ray Control Color Bleed in 3ds Max
Lynda - Mental Ray:控制颜色出血在3ds Max
尺寸:309 MB | 持续时间:1小时6分钟| 视频:AVC(.mp4)1280×720 15fps | 音频:AAC 48KHz 2ch
类型:电子学习| 等级:中级| 英语语言
颜色渗色是照明渲染中的常见问题,其中颜色通过来自间接光的反射来传递。通过了解光在现实世界中的工作原理,并使用3ds Max和mental ray虚拟模仿该行为,您可以防止大多数颜色出血问题。加入Brian Bradley,探索GI特定工具,如Final Gather(FG)和基于光子的控件,以及非物理控件,如raywitch地图和对象属性。这些技巧对于照明和渲染专家来说是非常宝贵的,他们可以以最快速有效的方式控制或消除过多的颜色流失。
*了解几何设置如何影响颜色出血
*仔细选择颜色位置
*使用FG漫反射回弹控制和光子能量设置
*通过对象属性控件控制颜色出血
*使用光线切换贴图
Lynda – Mental Ray: Control Color Bleed in 3ds Max
Size: 309 MB | Duration: 1h 6m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Color bleed is a common problem in illumination renders, where colors are transferred by reflections from indirect light. By understanding how light works in the real world, and using 3ds Max and mental ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he explores GI-specific tools such as Final Gather (FG) and photon-based controls, and nonphysical controls such as the rayswitch map and object properties. These tips are invaluable for lighting and rendering specialists who control or eliminate excessive color bleed in the most fast and efficient manner possible.
* Understanding how geometry setup affects color bleed
* Choosing color placement carefully
* Using the FG Diffuse Bounce control and Photon Energy setting
* Controlling color bleed via object property controls
* Using the rayswitch map