3DMotive – Layered Asset Creation in 3ds Max 3ds Max中的分层资产创建
持续时间1小时48分钟项目文件包含MP4
标题:3DMotive - 3ds Max中的分层资产创建
信息:
在本课程中,我们将探索使用分层方法设计和构建创建概念3D环境资产的过程。我们将首先使用现有的参考资料,并在Adobe Photoshop中叠加可识别的形状,形状和轮廓,为我们提供更清晰的模型基础。然后我们将进入3D Studio Max,我们将根据前一阶段创建的参考材料创建基本几何体。我们将以与Photoshop阶段相同的方式在3D Studio Max中优化和组织分层系统,以便在进入场景和资产构成之前保持文件用户友好。在最后一章中,我们将讨论在场景和资产构建中使用多样性的考虑因素。在本课程结束时,
Duration 1h 48m Project Files Included MP4
Title: 3DMotive – Layered Asset Creation in 3ds Max
Info:
During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with a clearer base to model from. We will then move into 3D Studio Max, where we will creating basic geometry based on the reference material created in the previous stages. We will refine and organize the layering system within 3D Studio Max much in the same way as our Photoshop stages to keep our files user friendly before moving onto scene and asset composition. In the final chapter, we will be discussing the considerations for the use of variety within scene and asset building. At the end of this course, you will be able to recognize good form and silhouette within everyday reference images and be able to take them through the modeling process efficiently and more confidently.
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