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cgyssCgyss  2019-06-07 18:00 CG艺术社 隐藏边栏 |   抢沙发  0 
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ALLEGORITHMIC SUBSTANCE DESIGNER 2019.1.1.2320 WIN X64

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。

用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

纹理材质制作软件 Substance Designer V2019.1.1.2320

大小:410 MB

支持Win64位系统

语言:英语

免责声明-软件仅供学习和试用,请于下载后24小时删除,商用请购买正版!

ALLEGORITHMIC SUBSTANCE DESIGNER 2019.1.1.2320 WIN X64

ALLEGORITHMIC SUBSTANCE DESIGNER 2019.1.1.2320 WIN X64

Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.

Material authoring

– Create materials with full control and infinite variations.

– Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Scan Processing

– Process scans thanks to filters and tools in an adapted to photogrammetry workflow.

– Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Import a wide variety of content

– Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.

Real-Time Physically Based Viewport with Iray Path Tracing

– Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.

– Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Node-Based Non-Destructive Workflow

– Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.

Powerful generators, tools and filters

– Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.

– Access and modify the sources of all filters.

Integrated Full-Featured Bakers

– Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.

– The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

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