• 网站所有资源--不要直接在网盘内解压或打开,会和谐失效,一定要下载后再解压,谢谢配合!
  • 网站注册一定要绑定好邮箱,很关键!
  • 网站充值成功后,需要手动开通VIP,稍等一下,刷新即可!
  • 开通会员或充值前,一定要看下载的资源,需要什么权限,建议年费会员,月会员限制多些。
cgyssCgyss  2019-06-07 22:16 CG艺术社 隐藏边栏 |   抢沙发  0 
文章评分 0 次,平均分 0.0

Houdini官方火焰教程PYROFX FIRE & FLAMES

 

Houdini官方火焰教程PYROFX  FIRE & FLAMES

Houdini官方火焰教程PYROFXHoudini官方火焰教程PYROFX FIRE & FLAMES FIRE & FLAMES

In this lesson, Mark Spevick explores Houdini’s Pyro FX tools. Starting on the shelf, he dives into the nodes and networks to show you how to refine the look of your simulation to achieve realistic fire. A number of topics are covered including fuel, temperature, microsolvers, opencl, the pyro shader and more.

To follow along, you can download the project files which include the tree geometry and the agent. There are start files for all three parts of this lesson and a final scene file if you want to explore the end results. The lessons get more challenging as you go along but all the information is provided to help you create impactful fire and flames.

谷歌翻译:

在本课中,Mark Spevick探讨了Houdini的Pyro FX工具。 从架子上开始,他潜入节点和网络,向您展示如何优化模拟的外观以实现真实的火力。 涵盖了许多主题,包括燃料,温度,微型切割器,opencl,pyro着色器等。

要继续,您可以下载包含树几何和代理的项目文件。 如果要浏览最终结果,本课程的所有三个部分都有起始文件和最终场景文件。 随着您的进展,课程变得更具挑战性,但提供的所有信息都可以帮助您创造有影响的火焰和火焰。

Part 1 | Off the Shelf

In the first video, you will learn how to quickly set up and render a burning tree effect. You will set up the Pyro FX flames using shelf tools and then use OpenCL to speed up the simulation. You will also learn how to adjust the fuel source to get a nice look for your simulation. You will then work with the Pyro shader and set up the shot for rendering to disk.

  • Flames Shelf Tool: 0:46
  • Turn on OpenCL: 3:39
  • Adjust the Fuel Source: 4:23
  • Rendering the Fire: 9:11
  • Tweak the Pyro Shader: 14:18
  • Render Sequence: 18:13

Part 2 | Under the Hood

In this video, you will take a deeper look at the nodes that contribute to the burning tree effect and make changes to create a more realistic flame. You will learn how to split fuel and temperature, refine combustion, work with microsolvers, add smoke and customize the emitter. You will then set up a Volume light using the fire and render the sequence to disk.

  • Speed up the Flames: 1:15
  • Split Fuel and Temperature: 2:33
  • Refine Combustion: 13:21
  • Shape the Flames: 20:11
  • Custom Microsolvers: 24:41
  • Add Smoke: 35:32
  • Customize the Emitter: 41:49
  • Cache the Sim: 45:42
  • Volume Slices: 49:35
  • Render the Flames: 51:50
  • Render Settings: 1:03:25
  • Volume Light: 1:15:27

Part 3 | Next Steps

In the final video, you will learn how to create presets out of your existing simulation then apply them to a burning agent who walks through four trees igniting them along the way, You will learn how to make the fire work properly on a moving object and how to use clusters to more efficiently simulate the trees. You will then manage the pyro boxes to ensure that they only turn on when needed to make your overall simulation more efficient.

  • Save Presets: 1:29
  • Setup the Shot: 3:02
  • Add Pyro FX to the Agent: 6:15
  • Cache out the Sim: 16:15
  • Add Pyro FX Clusters to the Trees: 20:39
  • Apply Presets to the Trees: 32:44
  • Ignite Trees with Agent: 35:03
  • Manage Pyro Boxes: 43:43
  • Slow Down the Burn: 1:04:54
  • Pyro Shaders: 1:10:28
  • Volume Light: 1:13:04
1、本站所有文章内容均来源于互联网,我站仅作收集整理,VIP/积分赞助/打赏等费用仅为维持网站正常运转;
2、本站部分文章、图片不代表本站立场,并不代表本站赞同其观点和对其真实性负责;
3、本站一律禁止以任何方式发布或转载任何违法的相关信息,访客发现请向站长举报;
4、本站资源大多存储在云盘,如发现链接失效,请联系我们,我们会第一时间更新:
5、本站分享的高质量高清写真图集,出镜模特均为成年女性正常写真无R18内容,仅限用于摄影爱好者提供素材与鉴赏学习;
6、本站所有文章、图片、资源等均为收集自互联网,版权归原作者所有。仅作为个人学习、研究以及欣赏!请在下载后24小时内删除。
共同维护和谐健康的互联网!如果您发现本站上有侵犯您的权益的作品,请与我们取得联系,我们会及时删除或者修改。
cgyss
Cgyss 关注:0    粉丝:50
有问题发私信!
×

予人玫瑰,手有余香

打赏 Cgyss

打开支付宝扫一扫,即可进行扫码打赏哦

发表评论

扫一扫二维码分享
×

关闭即可--QQ和群已全部停用 ×

最新通知--关于会员充值

充值前一定看好下载的资源,需要月费会员VIP1,还是需要年费会员VIP2,推荐年费会员和永久会员,月费会员限制多。 充值成功后,需要手动开通会员,充值好后,给我发站内消息即可,可能会慢,请耐心等待!
有问题直接给我发站内消息,上线后会统一处理。
已阅读