为了保护资源,不要在网盘内解压或打开!下载到电脑或手机解压!针对网站所有资源!谢谢配合!
为了保护资源,不要在网盘内解压或打开!下载到电脑或手机解压!针对网站所有资源!谢谢配合!
cgyssCgyss  2019-06-15 17:43 CG艺术社 隐藏边栏 |   抢沙发  0 
文章评分 0 次,平均分 0.0

texturing xyz Substance Source Skin Materials Substance皮肤纹理材质

您的用户组:游客(付费内容:1)
限以下用户组阅读此隐藏内容
月费会员VIP1年费会员VIP2永久会员VIP3
或支付 5 后阅读
已有 0 人支付

DEVELOPING SUBSTANCE SOURCE – HUMAN SKIN MATERIALS

包含32个男性和女性人物皮肤材质预设,sbsar格式,支持Substance

Skin for cheek chin nose and forhead both male and female

免责声明-软件仅供学习和试用,请于下载后24小时删除,商用请购买正版!

 

texturing xyz Substance Source Skin Materials Substance皮肤纹理材质

texturing xyz Substance Source Skin Materials Substance皮肤纹理材质

texturing xyz Substance Source Skin Materials Substance皮肤纹理材质

texturing xyz Substance Source Skin Materials Substance皮肤纹理材质

DEVELOPING SUBSTANCE SOURCE – HUMAN SKIN MATERIALS

Allegorithmic on February 2 2017 | Substance Source

We are proud to share with all texture lovers a set of human skin textures now available on Substance Source, in collaboration with Texturing XYZ. Our selection includes 30 high-resolution skin material in RAW format with all the map derivations dedicated to digital human texturing.

Jeremy Celeste from Texturing XYZ kindly gave us an overview of how he started scanning high quality skin textures and the process of making them.

See the Human Skin Materials

Hi, Jeremy! Few of us know the talented person behind Texturing XYZ: can you tell us about yourself?

I started to work in the industry as a lighting TD and lookdev artist, lighting scenes and creating materials in VFX and commercials. So I have a more technical background and a strong interest in render engines. I also have a passion for photography like many lighting artists. I’ve hada particular interest for macrophotography since a young age.

Leo Ribeyrolles

Texturing XYZ is one of the most popular places to get awesome skin textures. How did you get your start?

I asked myself the question of how I could ally these two passions, photography and my background as lighting TD. Naturally, I felt the need to experiment with a technique called cross polarization, as well as the photometric technique. My ambition for TexturingXYZ was to offer to enthusiasts, freelancers and small studios textures that were only made in big-budget studios.

After working with cross polarization, I started experimenting with scans and surface displacement before finally producing results that met my expectations. This involved a lot of trial and error. Luckily I had the chance to work with lots of beta testers who helped me with their feedback. I developed a workflow which enables to separate the layers that today are known as secondary, tertiary and micro. This gives great flexibility during texture projection and use.

My main objective was also to provide high quality textures, in the sense that they could last in time and follow the evolutions of the industry. Providing 4K ready textures was key for me. I also chose to offer RAW format textures for the cross polarized scans, a native format which doesn’t compress the image like JPEG. This format directly comes out of the camera, so in terms of quality you can’t do better.

Leo Ribeyrolles

What is the process behind the creation of your assets? What are the benefits of using scans when it comes to human skin texturing?

I created from scratch a photometric multi-camera system, which enables image capture in the finest detail from almost all kinds of materials. On the other hand, I implemented a cross polarized photo studio capable of taking polarized and non polarized photos very quickly.

For scanning a person, age is my main criteria. The cross polarization technique then allows for suppression of specular reflections from a subject directly from the picture, without any post-processing.

The key for skin texture acquisition is the environment. Pictures must be taken without ambient, with a controlled lighting. For example, outside you would have a bluish ambient. That’s why I created my studios where I can truly control lighting and especially bounced lights.

More specifically for skins, there is a very important notion of the volume and strength of the light used. As human beings, we constantly move, we’re never immobile, and our heart beats, making our blood moves just beneath our skin. It’s thus crucial to take pictures at a very high speed in order to avoid motion blur.

What makes your textures unique?

The textures come at a very high resolution, which makes them very rich and detailed for people to use for creating photorealistic images.

Unique textures require specific workflow. In a pack, there are several types of textures: the secondary, tertiary and micro. The three layers allow separation of the frequencies. For example, the secondary removes the high frequencies of an image, while keeping the big volumes. The tertiary keeps the high frequencies. The micro is generated from the tertiary thanks to a program I developed, and that adds an additional layer of detail.

This flexible workflow allows you to gauge the strength and intensity of each layer independently. To this day, nobody offers these three textures.

Who is the typical audience for this type of asset?

A majority of feature films and commercials studios utilize my textures. Some game studios have also showed some interest, so I specifically created a specific micro skin face pack. These textures can be tiled and are immediately usable by small game studios who look for a high level of skin detail.

What kinds of projects are ideal for these textures? Why?

Mainly projects that involve photorealism and that are looking to save a lot of time. Sometimes, certain character artists in VFX spend days and even weeks working on skin textures, trying to recreate the smallest details like pores. This activity now usually drops to a single day for higher quality results. You only have to project the texture and watch the result once rendered.

Can you give us some tips for using Texturing XYZ textures?

The only really important thing is to retain a maximum of details from the original texture. If they are used in the wrong way, all the micro-details of the texture could be lost and therefore deteriorate the end result.

What is cross polarization?

Cross-polarization has long been used to reduce reflections and/or glare on various surfaces. Today, it’s a common technique used in the VFX and game industries where accuracy and high definition references are needed.

This technique is perfect for capturing the subsurface albedo component of a person and using it as a base texture map. Instead of using a traditional photography that contains both specular and albedo components, this one allows you to use data almost immediately, saving tons of cleaning time for texture and character artists.

Leo Ribeyrolles

What is a surface displacement map?

Surface displacement maps physically displace the mesh to which they are applied in order to create additional detail. This enables reproduction of relief directly on the 3D model, like skin pores, wrinkles, etc.

What is the future of 3D scanning?

For me the logical evolution would be material scans at an even higher resolution, in order to finally break what is called the uncanny valley, which is the barrier between what feels fake and real in 3D. The goal would be to not see any difference anymore between reality and CG. The massive arrival of 4K and 8K screen display will allow to greatly improve the quality of renders and thus of the offer of textures. Therefore, it’s important to think about the quality of textures that have to be made in order to keep up with these new screen resolutions.

Finally I would like to thank Allegorithmic for the long standing partnership and mutual support since a year. It has been a true relationship of trust and I’m very happy to work with you guys!

1、本站所有文章内容均来源于互联网,我站仅作收集整理,VIP/积分赞助/打赏等费用仅为维持网站正常运转;
2、本站部分文章、图片不代表本站立场,并不代表本站赞同其观点和对其真实性负责;
3、本站一律禁止以任何方式发布或转载任何违法的相关信息,访客发现请向站长举报;
4、本站资源大多存储在云盘,如发现链接失效,请联系我们,我们会第一时间更新:
5、本站分享的高质量高清写真图集,出镜模特均为成年女性正常写真无R18内容,仅限用于摄影爱好者提供素材与鉴赏学习;
6、本站所有文章、图片、资源等均为收集自互联网,版权归原作者所有。仅作为个人学习、研究以及欣赏!请在下载后24小时内删除。
共同维护和谐健康的互联网!如果您发现本站上有侵犯您的权益的作品,请与我们取得联系,我们会及时删除或者修改。
cgyss
Cgyss 关注:0    粉丝:43 最后编辑于:2019-06-25
有问题发私信!
×

予人玫瑰,手有余香

打赏 Cgyss

打开支付宝扫一扫,即可进行扫码打赏哦

发表评论

扫一扫二维码分享
×

关闭即可--QQ和群已全部停用 ×

最新通知--关于会员充值

充值前一定看好下载的资源,需要月费会员VIP1,还是需要年费会员VIP2,推荐年费会员和永久会员,月费会员限制多。 充值成功后,需要手动开通会员,充值好后,给我发站内消息即可,可能会慢,请耐心等待!
有问题直接给我发站内消息,上线后会统一处理。
已阅读