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cgyssCgyss  2019-06-15 17:50 CG艺术社 隐藏边栏 |   抢沙发  2 
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NEWTEK LIGHTWAVE 3D 2019.0.2 B3116 x64

美国NewTek公司开发的LightWave 3D是一款高性价比的三维动画制作软件,它的功能非常强大,是业界为数不多的几款重量级三维动画软件之一。

美国NewTek公司开发的LightWave 3D是一款高性价比的三维动画制作软件,它的功能非常强大,是业界为数不多的几款重量级三维动画软件之一。LightWave 3D从有趣的AMIGA开始,发展到今天的11.5版本,已经成为一款功能非常强大的三维动画软件,支持WINDOWS,MAC OS 32位,64位。被广泛应用在电影、电视、游戏、网页、广告、印刷、动画等各领域。它的操作简便,易学易用,在生物建模和角色动画方面功能异常强大;基于光线跟踪、光能传递等技术的渲染模块,令它的渲染品质几尽完美。它以其优异性能倍受影视特效制作公司和游戏开发商的青睐。当年火爆一时的好莱坞大片《TITANIC》中细致逼真的船体模型、《RED PLANET》中的电影特效以及《恐龙危机2》、《生化危机-代号维洛尼卡》等许多经典游戏均由LightWave 3D开发制作完成。

免责声明-软件仅供学习和试用,请于下载后24小时删除,商用请购买正版!

NEWTEK LIGHTWAVE 3D 2019.0.2 B3116 x64

NEWTEK LIGHTWAVE 3D 2019.0.2 B3116 x64

NEWTEK LIGHTWAVE 3D 2019.0.2 B3116 x64

NEWTEK LIGHTWAVE 3D 2019.0.2 B3116 x64

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.

Interactively choose what to import / export and how.

Add to existing FBX files from Layout and Modeler.

Build LightWave 3D® assets from many FBX files.

Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

Freeform animated sculpting

Built-in undo/redo system

Fully-multithreaded sculpting using all available CPU cores

Pen pressure support for brush size, strength and hardness (Windows only)

Nodal brush texture support

Three modes of animation

Non-linear interpolation of sculpt animation keyframes

Supports converting sculpt animation keyframes to Endomorphs

Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller

Full Motion Blur support

Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays

Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

And more…

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