Modeling and Texturing a Next-gen Building for Games in 3ds Max
在3DS Max中为游戏建模和纹理化下一代建筑
链接:
在3DS Max中为游戏建模和纹理化下一代建筑
MP4视频:AVC 1280×720音频:AAC 44KHz 2ch持续时间:6小时1.94 GB
流派:在线学习语言:英语
在模拟游戏架构时磨练你的纹理技巧。您将探索3dsmax的强大功能,如纹理表、网格、明暗器等。所需软件:3DS Max 2012、Photoshop CC 2015、Quixel Suite 1.8、Marmoset工具包2。
能够用逼真的纹理模拟详细的架构,真的提高了游戏的质量。在本课程中,为3dsmax中的游戏建模和纹理化下一代建筑,您将介绍3dsmax和quixel中下一代建筑的建模和纹理化。您将从使用参考照片创建纹理表开始,并学习如何使用网格制作模块化部件。然后,您将进入建模和创建基于物理的明暗器,以及使用quixel的ndo创建法线贴图。最后,您将在Marmoset工具包中照亮并预览您的模型和纹理。本课程结束时,您将知道如何使用3DS Max中的建模和纹理工具,以便为任何游戏的世界创建出色的体系结构。所需软件:3DS Max 2012、Photoshop CC 2015、Quixel Suite 1.8、Marmoset工具包2。
Modeling and Texturing a Next-gen Building for Games in 3ds Max
MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | 1.94 GB
Genre: eLearning | Language: English
Hone your texturing skills while modeling game architecture. You’ll explore 3ds Max’s powerful features like texture sheets, the grid, shaders and more. Software required: 3ds Max 2012, Photoshop CC 2015, Quixel SUITE 1.8, Marmoset Toolbag 2.
Being able to model detailed architecture with realistic textures really enhances the quality of your games. Throughout this course, Modeling and Texturing a Next-gen Building for Games in 3ds Max, you’ll cover the modeling and texturing of a next-gen building in 3ds Max and Quixel. You’ll start by using a reference photo to create a texture sheet and learning how to use the grid to make the modular pieces. You’ll then go into modeling and making your physically-based shaders, as well as create the normal maps with Quixel’s NDO. Finally, you’ll light and preview your model and textures in Marmoset Toolbag. By the end of this course, you’ll know how to use the modeling and texturing tools in 3ds Max so that you can create fantastic architecture for the world of any game. Software required: 3ds Max 2012, Photoshop CC 2015, Quixel SUITE 1.8, Marmoset Toolbag 2.