链接:
PDG核心概念-官方大师课PDG Core concepts
In this video, we discuss the three key constructs in PDG, how the PDG graph fundamentally works at a technical level, how to perform basic customizations and additions on top of the PDG platform, the basics of how PDG interacts with existing schedulers on the market, and end with some tips for common pitfalls.
谷歌翻译:
在本视频中,我们将讨论PDG中的三个关键结构,PDG图表如何从根本上在技术层面上工作,如何在PDG平台之上执行基本的自定义和添加,以及PDG如何与市场上现有的调度程序交互的基础知识,并结束一些常见陷阱的提示。
你可能也喜欢
- ♥ Houdini在对象之间生成线条Houdini Generate lines between objects07/21
- ♥ PDG与游戏研发 第3节PDG for Indie Gamedev Section 307/14
- ♥ Houdini 17.5热键管理器基础知识Houdini 17.5 Hotkey Manager Basics07/14
- ♥ 贴图和遮罩图的烘焙Baking Texture & Masking Maps at Lightspeed! Paul Ambrosiussen LAHUG07/21
- ♥ PDG与游戏研发第4节PDG for Indie GamedevSection 407/14
- ♥ 深入介绍Houdini的海洋频谱节点Deep Dive into Ocean Spectrum Node in Houdini07/21
热评文章
- Houdini粒子系统完全大师课程(双语字幕)Learn Squared – Houdini Particles by Adam Swaab 26
- 子弹击穿玻璃杯粉碎效果Glass Smash 1
- Houdini的FLIP模拟初级教程FLIP Simulation for Beginners in Houdini 1
- 使用PDG处理多个对象Process multiple objects with PDG 0
- 火箭烟雾拖尾Rocket Trail with Pyro Clustering 0
- Vellum物体充气膨胀Inflate an Object in Vellum (Houdini) 0