[材质教程] FXPHD - CINEMA 4D 图层着色器技术视频教程
In this intermediate to advanced CINEMA 4D course we’ll explore the Layer Shader capabilities within C4D and learn how to create complex multi-layered materials. Professor Tony Copolillo will be using Procedural Textures, Blending Modes, Folder Groups and Layer Masks to recreate some real-world textures without using any pixel-based imagery such as scanned images or photographs. All the textures we’ll create are generated from within Cinema 4D off-the-shelf without the use of expensive third party plug-ins.
We'll also build low-poly models by hand and compare them to C4D's Modeling Generator tools and then apply custom-built materials to achieve some superior results. Note that some classes will use MoGraph and the Hair Module not available in all versions of C4D.
Tony is a Los Angeles-based artist/photographer/illustrator and senior art director with 20+ years experience in high-end digital photo-compositing for motion picture print advertising clients Disney, Fox, DreamWorks, Universal, WB, HBO, Netflix and more. Most recent projects have been focusing efforts in feature film VFX, 3D and motion graphics, as well as teaching courses in Cinema 4D.
在这个中级到高级电影4D课程中,我们将探索C4D中的层着色器功能,并学习如何创建复杂的多层材质。托尼科波利罗教授将使用程序纹理、混合模式、文件夹组和图层遮罩来重建一些真实世界的纹理,而不使用任何基于像素的图像,如扫描图像或照片。我们将创建的所有纹理都是从电影院4D现成的产品中生成的,无需使用昂贵的第三方插件。
我们还将手工构建低多边形模型,并将它们与C4D的建模生成器工具进行比较,然后应用定制的材料来获得一些优异的结果。注意,有些类将使用MoGraph和Hair模块,而不是在所有版本的C4D中都可用。
托尼是洛杉矶的艺术家/摄影师/插画师和高级艺术总监,拥有20多年的高端数码照片合成经验,为迪斯尼、福克斯、梦工厂、环球、WB、HBO、Netflix等电影平面广告客户服务。最近的项目主要集中在专题片VFX、3D和运动图形以及电影4D教学方面。