使用Substance Designer和Zbrush创建复杂的图案ArtStation Masterclass - Nate Stephens Creating Complex Designs and Patterns using Substance Designer and Zbrush
Nate Stephens has been working in the video game industry over the past 18 years alongside some of the biggest studios such as Blizzard Entertainment, Respawn Entertainment, Cryptic Studios, and Playstation Santa Monica Studio. Nate has been a driving force behind many AAA titles, as is shown by his work on City of Heroes, God of War 2, God of War 3, Titanfall, and the latest God of War for the Playstation 4.
A true generalist and expert in many disciplines, Nate has done everything from designing, building, and lighting entire game levels, to leading teams that set the bar for fidelity and quality in today's games. Currently Nate is a Principal Artist at Playstation Santa Monica Studio, and leads the Environment Art, Lighting, and Breakables teams. Nate also loves to teach, and is an instructor at the Gnomon School of Visual Effects in Hollywood where he instructs the Environment Art for Games class. Additionally, Nate has produced videos for the Gnomon Workshop that cover modeling and sculpting in Zbrush and Maya.
Nate Stephens在过去的18年里一直在视频游戏行业工作,还有一些最大的工作室,如暴雪娱乐,Respawn娱乐,Cryptic Studios和Playstation Santa Monica Studio。 Nate一直是许多AAA冠军背后的推动力,正如他在“英雄之城”,“战神2”,“战神3”,“Titanfall”以及Playstation 4的最新战争神的作品中所显示的那样。
Nate是许多学科的真正多面手和专家,他在设计,构建和照明整个游戏关卡,以及为当今游戏设定忠诚度和质量标准的领先团队方面做了大量工作。目前,Nate是Playstation Santa Monica Studio的首席艺术家,并领导环境艺术,照明和Breakables团队。 Nate也喜欢教书,并且是好莱坞Gnomon视觉效果学院的讲师,他指导环境艺术为游戏课程。此外,Nate还为Gnomon Workshop制作了视频,内容包括Zbrush和Maya的建模和雕刻。