Gnomon VEHICLE TEXTURING IN SUBSTANCE PAINTER: FROM CLEAN TO MEAN使用Substance Painter制作复古赛车
Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You'll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.
Duration: 591 Minutes
Format: HD 1920x1080
你可能也喜欢
- ♥ 135个笔刷材质预设 Substance Source – 135 sbsar files06/15
- ♥ 材质素材 substance designer painter材质精品05/21
- ♥ 3ds Max Substance 到V-Ray 工作流程 带字幕04/11
- ♥ Gumroad - ZBrush For Ideation 250+ Video Series04/09
- ♥ 【sp教程】完整次世代场景道具贴图-风格化-SP-石头台阶10/18
- ♥ 飞机贴图制作教程 Udemy – How to Texture 3D Aircraft Model in Maya & Substance Painter04/09




