Designing for Production in ZBrush with Rafael Grassetti
一套ZB商业模型雕刻教程,介绍了整个雕刻的流程和一些ZB的技巧,后期如果使用PS修图等。
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.
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