在这个视频中,他将使用Arnold渲染器向您展示Maya中的皮肤阴影细分,他如何使用标准曲面着色器等渲染Orc Skin时使用纹理贴图...
语言:英文
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Continuing with the sculpt was done in 2016,Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering.
In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on...
继2016年完成雕刻,Rohit Singh带着他的项目“Orc Warrior”回归身体纹理和Shading with Arnold,使用XYZ地图增强细节,Mudbox纹理角色和Arnold进行渲染。
在这个视频中,他将使用Arnold渲染器向您展示Maya中的皮肤阴影细分,他如何使用标准曲面着色器等渲染Orc Skin时使用纹理贴图
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