Substance Painter Texturing瓶花教程
Substance Painter Texturing - PART 1 of 2 (Texturing in Painter)
Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold? This video is the first part of a 2 part series going over how to texture in Substance Painter (Part 1) and then Render in Arnold 5 of Maya (Part 2).
Timestamp Index:
01:01 - Model and UV overview.
04:33 - Starting in Substance Painter.
05:29 - Studying Reference. (PureRef)
08:00 - Discussing Layer Stack in Painter.
08:36 - Discussing Fill Layers.
10:17 - How to make and use masks.
14:30 - Breakdown of leaf layerstack.
18:56 - Making the leaf vein.
24:42 - Leaf color variation.
25:52 - Leaf displacement/bump.
27:46 - Discussing anchor points.
34:06 - Making SSS Mult mask.
35:25 - Checking all channels before export.
36:47 - Exporting all texture channels.
38:40 - Final Thoughts.
想要在Arnold中使用Substance Painter和Shading and Rendering学习纹理? 这个视频是2部分系列的第一部分,讨论如何在Substance Painter(第1部分)中进行纹理,然后在Maya的Arnold 5中进行渲染(第2部分)。
时间戳索引:
01:01 - 模型和UV概述
04:33 - 从Substance Painter开始
05:29 - 学习参考。(PureRef)
08:00 - 讨论画家中的图层堆栈。
08:36 - 讨论填充图层。
10:17 - 如何制作和使用面具。
14:30 - 叶子层层分解。
18:56 - 制作叶脉。
24:42 - 叶子颜色变化。
25:52 - 叶片位移/凹凸。
27:46 - 讨论锚点。
34:06 - 制作SSS多面罩。
35:25 - 导出前检查所有通道。
36:47 - 导出所有纹理通道。
38:40 - 最后的想法。
Substance Painter Texturing - PART 2 of 2 (Rendering in Arnold)
Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold? This video is the second part of a 2 part series going over how to texture in Substance Painter (Part 1) and then Render in Arnold 5 of Maya (Part 2).
Timestamp Index:
01:06 - Organize with Materials with Hypershade Layers.
03:50 - Importing Textures.
07:55 - Hooking up textures into aiStandard Surface Shader.
10:34 - Overview of Lighting setup.
11:35 - Camera gate settings.
12:22 - First Render.
12:51 - Displacement Setup for Objects.
14:28 - Discuss basic shelf scripts to run MEL commands.
17:14 - Modifying Shader attributes.
18:12 - Refining bump and displacement values.
20:20 - Overview on making and using AOVs.
22:11 - Artist Disclosure/Wisdom.
22:50 - Using Arnold Light Manager.
23:47 - Viewing all lights in isolation.
25:00 - Refining Bump on Leaves.
27:07 - Closing Remarks.
想要在Arnold中使用Substance Painter和Shading and Rendering学习纹理? 这个视频是2部分系列的第二部分,讨论如何在Substance Painter(第1部分)中进行纹理,然后在Maya的Arnold 5中进行渲染(第2部分)。
时间戳索引:
01:06 - 使用Hypershade图层组织材质。
03:50 - 导入纹理。
07:55 - 将纹理连接到aiStandard Surface Shader。
10:34 - 照明设置概述。
11:35 - 相机门设置。
12:22 - 第一次渲染。
12:51 - 物体的位移设置。
14:28 - 讨论运行MEL命令的基本架子脚本。
17:14 - 修改着色器属性。
18:12 - 精炼凹凸和位移值。
20:20 - 制作和使用AOV的概述。
22:11 - 艺术家披露/智慧。
22:50 - 使用Arnold Light Manager。
23:47 - 孤立地查看所有灯光。
25:00 - 叶子上的精炼凹凸。
27:07 - 结束语
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