Houdini程序建筑游戏资产建模教程
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!
·视频格式:mp4
Houdini程序建筑游戏资产建模教程Udemy Game Asset Creation with Houdini Season 2 Procedural Buildings 含英文字幕
在这期Houdini教程中,学习如何创建一个程序建模。从开始到结束,我们学习如何在Houdini 16.5中创建了一个曲线驱动的建筑创建工具,并使用功能强大的Houdini引擎将完成的资产部署到Unity中!本课程涵盖了一系列中间技术,包括深入了解For-Each循环以及使用Houdini VEX操作属性的初学者指南。用户驱动的参数确保没有两个建筑物看起来相似,并且程序生成的UV坐标确保材质始终看起来完美!如果你想进入令人敬畏的程序建模世界 - 这就是你的课程!这门课程适合:- Houdini用户,游戏开发人员,关卡设计师,3D艺术家。
·视频分辨率:1280x720p
·.vtt每个视频的Eglish(自动生成)字幕文件
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