Rohan Dalvi Procedural Texturing and Baking in Houdini程序纹理烘焙案例教程
The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation.
For the purpose of this training I shall cover Redshift, Octane and Mantra. We shall also use substance painter to build textures using the images that have baked in Houdini.
此培训的目的是通过Houdini中提供的各种程序纹理和模式制作各种基于纹理的对象。 然后我们将使用Houdini烘焙ROP将这些对象烘焙到纹理,并使用它们在任何其他渲染引擎中构建着色器。
我们将使用各种方法构建纹理,包括UV图失真,噪声失真,湍流噪声,统一噪声,for循环和斜率计算。
为了这次培训,我将介绍Redshift,Octane和Mantra。 我们还将使用物质画家使用在Houdini中烘焙的图像来构建纹理。
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