Udemy – Fast animation and rigging techniques using Maya 2017(Maya快速动画和绑定技术)
你将会学到的
- Rig a biped using Human IK in Maya
-
Rig a character using Quick rig one click and step by step methods
-
Animate a walk cycle and tweak it to show more weight
- Apply motion capture to Human IK and any other rig
- Apply and retarget motion capture downloaded from the internet
- Edit motion capture using the Time editor and Graph editor
- Paint skin weights on characters with time saving tips
要求
- Basic knowledge of navigating Maya viewports
- Selecting objects in Maya
- Basic keyframe animation
说明
Have you ever wanted to try your hand at animation?
Modelled lots of characters but too intimidated by the rigging process?
Do you want to bring life to your characters to use in game engines like Unity and Unreal?
Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects.
This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.
The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.
Take your first step into the exciting world of 3d animation today!
此课程面向哪些人:
- Ideal for anyone who wants to try 3d animation in Maya for the first time by animating a walk cycle
- Artists who want to apply motion capture to any rig and edit the animation
- Video game developers who want to quickly rig and animate biped characters in Maya
- Experienced artist who want to update their skills with the latest animation features of Maya
你将会学到的
在Maya中使用Human IK钻一个Biped
使用快速装备一键式和逐步方法装配角色
动画一个步行周期并调整它以显示更多的重量
将动作捕捉应用于人类IK和任何其他装备
应用并重新定位从互联网下载的动作捕捉
使用时间编辑器和图形编辑器编辑动作捕捉
使用省时提示在角色上绘制皮肤重量
要求
导航Maya视口的基本知识
在Maya中选择对象
基本关键帧动画
说明
你有没有想尝试动画?
模仿了很多角色,但是被装配过程吓倒了?
你想为你的角色带来生命,以便在Unity和Unreal等游戏引擎中使用吗?
Autodesk Maya凭借其强大而灵活的工具集,成为全球动画公司的中心。在本课程中,您将学习如何在称为装配的过程中快速准备动画的3D模型。然后,您将为步行周期设置动画。人类IK系统是我们将用来将我们的角色带入生活的装备。您还将学习更多高级主题,例如为角色应用和编辑动作捕捉。这些技术将使您能够快速为您的电影,电视和视频游戏项目创建精美的动画。
本课程专为初学者设计,但它包含大量有用的提示,技巧和工具,可帮助更有经验的用户学习他们不熟悉的功能。它涵盖了Maya中动画功能的一些最新更新,包括新的Graph编辑器,Quick rig和Time编辑器。
本课程涵盖的技能不仅可以让您创作出色的作品,还可以让您对Animator,预可视化艺术家,技术动画师和3D通才工作的雇主更具吸引力。
今天迈出令人兴奋的3D动画世界的第一步!
此课程面向哪些人:
非常适合想要通过动画步行周期在Maya中尝试3D动画的人
想要将动作捕捉应用到任何装备并编辑动画的艺术家
希望在Maya中快速装配和制作Biped角色动画的视频游戏开发人员
有经验的艺术家想要使用Maya的最新动画功能更新他们的技能
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