3DMOTIVE – SCIFI SHIP SERIES IN MAYA
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just ‘game ready’ (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the ‘greebles’ and accessories to hard surfaces to add interest. LiveBoolean is a new tool that’s paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.
This course will consist of 5 volumes
在Scifi Ship系列中,我们将通过Maya中的边缘挤出创建简单的形状,因为它是创建可行网格的最简单方法之一。在Maya中创建网格时,通常使用的工具越少,最终结果就越好,因为您最终会专注于工具的最佳方面来创建所需的工具。当使用不仅仅是“游戏准备”(低聚)的模型时,更好细分的Edgeloops是最重要的,并且当网格平滑而不是没有edgeloop的细分时,将有助于创建更清晰的斜切。将网格导入Zbrush后,正确使用多边形组将有助于镜像细节和整体清洁度。 IMM(InsertMultiMesh)刷子对于帮助将“绿色”和附件添加到硬表面以增加兴趣至关重要。 LiveBoolean是一个新工具,它最重要的是在Zbrush子工具中创建插入切割和booleaned形状,以便为科幻飞船的某些部分添加更多未来细节。在Zbrush中组合工具时,如使用LiveBooleans的IMM画笔,模型填充细节的速度会大大降低,这有助于缩短生产期限。添加使用SliceCurves将多边形组添加到具有曲线函数的网格中以创建精确跟随多边形组的接缝的框架网格,最终结果是一个看起来完全填充但未来精炼的模型。
本课程将包括5卷
语言:英文
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