快速提示:Houdini Flip可变粘度Quick tips Houdini Flip variable viscosity
快速提示:Houdini Flip可变粘度Quick tips Houdini Flip variable viscosity
快速提示:Houdini Flip可变粘度Quick tips Houdini Flip variable viscosity
分形矿物CGMK Tutorial – Fractal Minerals ( with HIP file) Second tutorial on the mineral subject, where I go over creating a very simple system ...
Houdini – COPs – 程序化贴图生成Houdini – COPs – Procedural texture generator
食物掉落碎开汁液效果goopy food fx BREAKDOWN (files included) 只是展示 和工程文件 没有教程
RBD刚体与Pyro流体交互Houdini Tutorial RBD Pyro mesh growth effect
Houdini粒子消散Houdini PopStream – Porte temporelle Continuons à regarder sous Houdini avec les bases du système particulaire avec la réalisatio...
HOUDINI地面破碎工具G-RIPPER 2.0 – HOUDINI GROUND DESTRUCTION TOOL HOUDINI地面破碎工具G-RIPPER 2.0 – HOUDINI GROUND DESTRUCTION TOOL Hi, I updated G-Ripp...
Houdini流体变形工具Houdini Master Volume Deform Tool (HIP) Updated my old asset twisting. Now able to fully deform the volume + faster Hip H16.5: ...
使用Mantra渲染矿物CGMK Tutorial – Rendering the Mineral with Mantra ( HIP file and Substance textures available )
使用vex代码创建抽象文本create organic text using vex code This is “create organic text using vex code” by Hai Le on Vimeo, the home for high quality v...
如何创建材质库Houdini Tutorial – How to create a Material Library Simple Tutorial for understanding how you create a Houdini Material Library, whic...
Houdini2019FMX宣讲会FMX 2019 Presentations Top Five Features in Houdini 17.5 Houdini 17.5 is out and has some nice new features to help TDs and...
使用PDG处理多个对象Process multiple objects with PDG In this short video, I show you how you can take a directory of objects, poly reduce them and b...
Swarm浮游粒子系统Houdini Tutorial – Swarm System Hello everyone! On this tutorial, we are going to learn how to transform our Particles into Swarm...
Houdini官方火焰教程PYROFX FIRE & FLAMES In this lesson, Mark Spevick explores Houdini’s Pyro FX tools. Starting on the shelf, he dives into th...
3D特效软件SIDEFX HOUDINI FX 17.5.229 WIN X64 Houdini是知名3D特效软体,几乎所有好莱坞特效电影里的物理模拟,包括碎裂、烟尘、碰撞、火焰、流体等模拟,都看得到它的身影。 其独特的节点式操作方式,尤其适合大规模大尺度与复杂杂的特效制作。 免...